![]() expand to defensible border zones, fill in the inland ('moyo') laterĨ. develop Explosives (engineers!) to compensate for the Pyramidsĩ. build Michelangelo to allow city growthġ0. continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. He practically has the game won, and can literally have it won by 1 AD. He instead decides to see what the AI does to his precious plan. Two units, a barracks, and city walls in every city, instead of the two barracks and 5-10 units he needs. ![]() Overall, I think the answer to your question is:ĭifficulty level, map size, land mass type, number of opponents and barbarian settings, in addition to the initial tiles visible, all factor into the decision.Īre the settler or granary the only two first builds to consider? What about happiness concerns? When the French take two border cities somehow, then take another two inland cities, his AI just forms a defensive line, not bothering to strike back.I'm not an expert on this, since I don't build a lot of granaries. I don't pretend to know the answer to the general question, though I favor the granary since it can help build more settlers faster (less food needed to grow back after the settler is birthed). You've asked a serious question, but to answer it fully, or at least, more intelligently, requires some more information.Ĭould you post a screen shot of the starting location you are looking at? Note that I favor the granary, but that is not how I usually play, so don't use that as a firm guide!Īs I write this I sense that my tone could be taken as heckling and belittling your question. I won't say this is the most sound advice ever, I don't know. I pretty much taught myself how to play Civ II years and years ago and I developed a system for branching out quickly which has always worked for me. Most of the time I've tried playing for culture, although part of the reason I've been so lousy at Civ III was because I didn't truly understand all the win conditions and I'm still working on the trade thing and what to research and what not to research, etc. Sometimes I build a granary, sometimes not, depends on how fertile the land is. ![]() I always try to make sure my capital has plenty of food sources for quicker growth. (I load a map, save, then run my units around for around twenty turns to see if I want to play on that map or not-keep in mind this is mainly because as a fairly novice player I want as many advantages as possible.) I won't play a map if there isn't enough good conditions to build at least ten cities before I have to start clearing jungle or swamp land, and even in those cases I usually build cities all the way around the jungle or swamp to get it into my territory, then clear it later after I get to the middle ages, and then build cities to fill in the gaps. I don't take all my settlers out of one city, either. Works in Windows as well.I take up to four out of the capital and get them started. ![]() Thank you, JTN! I was not aware of how to do that at all. I'm not aware of another way to get this information. In the Unix Gtk 2.1.x client (don't know about others), opening up the city dialog for a city with trade route(s) and left-clicking on the trade statistic (where it says e.g. (Embarrassingly, I can't remember later on as I go to send the 3rd or 4th caravan out to what cities I've already traded with.) - Mr PeaCH 17:48, 22 August 2008 The Cities display can be made to show me how many trade routes each of my cities have but do not show which other city (mine, opponent) the route is with or what it is earning me turn by turn.Īm I missing some fundamental screen or menu which will tell me how much a city's trade route is earning per turn and with which other city it is associated with. I note that when I establish a trade route there is an immediate bonus in gold and lightbulbs but I do not see the effect of having a trade route long-term. I remember establishing trade routes using caravans in Civilization but in the FreeCiv version I don't think I'm seeing enough information to decide if I'm doing it correctly. Forums: Index > Playing Freeciv > Trade routes - how to manage ![]()
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